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AI Insights · Timothy · July 2022

Top 5 Business Games on Android in Europe, Q2 2022

An overview of the performance of the top 5 business games on Android in Europe during Q2 2022, including trends in downloads, revenue, and active users.

Top 5 Business Games on Android in Europe, Q2 2022

During the second quarter of 2022, the top 5 business games on the Android platform in Europe showcased interesting trends in downloads, revenue, and active users. Here's a closer look at their performance.

Idle Lumber Empire from AppQuantum saw a notable increase in weekly revenue, peaking at around $88K in early June. Weekly downloads experienced fluctuations, starting at 163K in late March and reaching a high of 197K by the end of May. On the active users front, the game had a peak of 367K at the end of May before declining to approximately 199K by the end of June.

Grand Hotel Mania: Hotel games published by MY.GAMES B.V. had a steady weekly revenue trend, with figures hovering between $21K and $38K. Downloads remained relatively stable, ranging from 6K to 12K throughout the quarter. The game maintained a consistent number of active users, starting at around 295K in late March and ending at approximately 238K by the end of June.

Bid Wars 2: Business Simulator by By Aliens L.L.C - F.Z observed a steady weekly revenue, with values ranging between $10K and $15K. Weekly downloads showed an initial increase, peaking at 92K in early May, before gradually declining to 60K by the end of June. The game's active user base peaked at 344K in early May, then saw a gradual decline to about 272K by the end of the quarter.

Hotel Craze®️ from Casual Joy Games experienced a consistent weekly revenue trend, with figures fluctuating between $6.6K and $11.7K. Weekly downloads varied significantly, peaking at around 16K in early April before dropping to approximately 1.2K by mid-June. Active users also saw a decline, starting at 34K in late March and ending at around 21K by the end of June.

Hotel Frenzy: Save The Doge, also by Casual Joy Games, demonstrated a steady increase in weekly revenue, peaking at approximately $11.7K in the final week of June. Weekly downloads showed an upward trend, reaching 48K in mid-June before settling at around 36K by the end of the quarter. The game saw a consistent rise in active users, starting at 34K in late March and peaking at 80K by mid-June before slightly decreasing to about 73K by the end of the quarter.

These insights were derived from data provided by Sensor Tower. For more detailed analysis and insights, you can visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022